I first started playing D&D in high school, introduced to it by my shiny new friends in Year 7. I don’t think it could have gone any other way really. I didnt know anybody when I started high school and I’ve never been sporty so geekdom felt more a natural fit. Every lunch time, all lunch time. Good times.

Now 30 something years later, still playing (just a different game), still good mates, even though I have been absent of late I know all will be forgiven, one is rarely ejected from the tribe. Paper and dice have given way to laptops, shared desktops and random algorithmic “rolling” but its still imaginative, creative and best of all fun.

So read on about Gary Gygax, creator of Dungeons & Dragons and the cultural effect this game had on a generation and arguably later digital generations.

If you have ever played a first-person shooter video game like Call of Duty, a massively multiplayer online role-playing game like World of Warcraft, or a computer role-playing game like Final Fantasy; if you have ever logged on to an online virtual world like Second Life or experienced the wildly popular Game of Thrones television series and books, then you are already tangentially familiar with Dungeons & Dragons. Simply put, this seminal game made these later multibillion-dollar pop culture phenomena possible. D&D helped establish our dominant cultural moment: We live in an era when it is chic to be geek.

Image: fighting with the legends of yore

Hattip: Su

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